Forge and Crucible


I've always liked the look of Cel shaded graphics, so I took some time to learn how to make toon shaders myself. I attempted to do this during my 3D texturing class, but the version of URP I initially used did not have full support for the features I wanted.

On my own time, I figured out how to take the brightness/intensity of a color and match it to a three tiered color gradient, allowing for up to four distinct sections of shading that can be adjusted by the designer. Additionally, I wanted support for outlines, so I learned how to make my own post-processing filter that uses Soebel edge detection in order to create outlines where there's sharp intersections of colors.

Eventually, I hope to update this project once I learn how to use the shadows as masks; my goal is to replace the flat shading with crosshatching. Here's hoping!

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